![]() ![]() Xenon do appear in the game in Xenon sectors and they do raid other sectors as they do normally. They usually at least have an m1 carrier with a few fighters defending the main HQ.Ĥ. The corp doesn't really get much tougher unless you let it grow. Generally it will be given more money to work with when it respawns. The rival corp can be destroyed temporarily, and will respawn in a different sector. The faction is always hostile to you, but not npc factions.ģ. They've never gone out of their way to attack me. I suspect they build ships to defend them later on, but they're usually by themselves. From my expierence they just put factories around the galaxy and build traders. You have the register on Egosoft to get it.Ģ. Litcubes wants you to use the no-steam.exe, essentially a cracked version of the exe that is offered by Egosoft. it's dead I'm pretty sure, from the looks of the video he released it's totally ready, but it's only 6 ships available for download, no stations or custom weapons or anything.1. Rather than having to sift through the layers and layers of dead or incomplete mods. ![]() In this case I mean best in the sense of a mod that is actually completed and does what it says on the tin. I am well aware that best is a very subjective term, I wasn't meaning best for particular tastes. Hey thanks for that list, it was actually much much easier on the eyes and I managed to locate things nicely. Well, those scripts are pretty much what I consider essential to any TC/AP game, whether using other mods or not. Also allows to move asteroids and pretty much all game objects (even ai stations and gates) nice to make finishing touches to your complexes or when complex hub gets placed in wrong place. Rotate_move_objects - script adding hotkeys to rotate/move objects around. SuperScripKiller - hotkey to stop all skripts on ship, sometimes useful to fix scrpt glitches on captured ships. ShipBrowser - list of ships and their prices and rep requirments on known shipyards, handy when looking for particular model of ship, or equippping fleet. Smart is a bit simplier but also very good turret script.ĪDS - carrier software script, a much lighter yet functional alternative to CODEA script.ĪDAMS AAH - script adding apology hotkey that turns hostile ship/station friendly (but has a mechanism of preventing its abuse), very useful to fix relation after accidental fire when fighting near stations. MARS is more advanced to a point that sometimes i feel it sways game too much in players favour. ![]() MARS and/or Smart Turrets - script that greatly improves turret behavior. No flight mode message - removes annoying flight mode message at lower part of your screen OKTraders - good replacement for vanilla CLS/UT/ST traders, with more ergonomical interface and emergency jump function (freghteter jumps away from system if targeted by enemy, not when attacked like in vanilla, which usually is too late). Universal best buy/sell locator - provides info on avalible wares in sectors where player has ships/stations/sattelites in a neat and convenient menu, as well as search function and ability to dispatch ships to stations of interest directly from that menu, saving a lot of mouseclicks and time. My perosnal essential mods/scripts without which I almost never play X3 are: Some ppl preffer total rebalance like XRM or Litcube, other like vanilla but with a number of convenient improvement/fixes. Majority of mods structured by cathegory.īest is a very subjective definiton, what might be best for some, might not be for others. Цитата допису Maxwell Sinclair: ego-soft forums are a big clutter.
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